tag:blogger.com,1999:blog-5414931742092324856.post797066214876052337..comments2023-06-05T08:11:40.060-07:00Comments on The Picture Makin' Factory: Ethan Scheuhttp://www.blogger.com/profile/05337550617432499041noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5414931742092324856.post-91558207030088354612009-10-24T16:16:17.223-07:002009-10-24T16:16:17.223-07:00Will do, thanks.Will do, thanks.Ethan Scheuhttps://www.blogger.com/profile/05337550617432499041noreply@blogger.comtag:blogger.com,1999:blog-5414931742092324856.post-80085507531650607952009-10-21T13:48:11.521-07:002009-10-21T13:48:11.521-07:00Ethan, the base model is looking great. If you...Ethan, the base model is looking great. If you're planning on using the xNormal pipeline, I would recommend making a clone of that and adding some 'fencing' edge loops to preserve hard edges when smoothing in Zbrush. I ran into this problem many times with a previous project and I can say that prepping a mesh with fencing is a great way to prevent numerous future headaches.BShttps://www.blogger.com/profile/14502231299442667644noreply@blogger.com