Ok so I have all of my Uv's layed out and I just did a test render of the normal map I baked using xNormal and here is the result as seen in the preview window. I am very pleased by the results, (although I can seethe flaws in my sculpt very explicitly now) especially when I was expecting complete failure. Great job xNormal, pat yourself on the back.
Funny story, at first I forgot to switch the bump mapping option to tangent space normals, and thought my entire project was a complete failure when it came out looking like a burn victim. Thats always a harsh surprise when you're working down to the wire.
ooh... also I forgot nipples, wtf.