Texturing is under way now, and I've finished baking all of the normal and occlusion maps. I will still probably do an occlusion bake of the low poly model on itself get some nice shadows being cast from the different accessories. I don't know if I'm going to make the deadline or not at this point. If this was all I had to do till Thursday, I still would be worried, but its not, so... I should have gotten this model out of the way before finals. You'd think I would have learned by now.