Wednesday, September 23, 2009

Project Pitches

My portfolio has focused heavily on general modeling as well as concept art; however, modeling has taken priority in recent months. My project pitches focus on either environment or character models, which are both interests of mine and as well as areas that I have previous experience with.

Pitch 1. Develop a fully realized environment for the Unreal Editor

  • A small scale, intimate environment set in a canyon
  • Focal Point will be a shoddily constructed outpost being suspended within the canyon by massive steel cables - featuring air docks, a bar and elevator for reaching the canyon floor
Pitch 2. High Detail Character Model(s) using Maya and Zbrush
  • Fully modeled and Textured
  • Low Poly w/ normal and specular maps
Pitch 3. Unearthly Challenge - Environment
  • Using contest guidelines and constraints to create an environment for Unearthly Challenge Competition

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